Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World.
Rakesh PatibandaChristian N. HillAryan SainiXiang LiYuzheng ChenAndrii MatviienkoJarrod KnibbeElise van den HovenFlorian 'Floyd' MuellerPublished in: Proc. ACM Hum. Comput. Interact. (2023)
Keyphrases
- virtual world
- game play
- physical world
- virtual environment
- video games
- learning games
- game based learning
- computer games
- pure nash equilibria
- serious games
- game design
- game theory
- imperfect information
- boolean games
- two player games
- repeated games
- nash equilibrium
- virtual reality
- virtual space
- game players
- idea generation
- nash equilibria
- game theoretic
- design process
- immersive environments
- multi user
- incomplete information
- three dimensional