Investigating Deep Q-Network Agent Sensibility to Texture Changes on FPS Games.
Paulo Bruno de Sousa SerafimYuri Lenon Barbosa NogueiraCreto Augusto VidalJoaquim Bento Cavalcante NetoRômulo Férrer FilhoPublished in: SBGames (2020)
Keyphrases
- real time
- leader follower
- intelligent agents
- computer games
- multi agent
- multi agent systems
- high speed
- computer networks
- dynamic environments
- action selection
- multiple agents
- agent architecture
- network model
- texture analysis
- video games
- decision making
- complex networks
- autonomous agents
- multiagent systems
- wireless sensor networks
- peer to peer
- game playing
- social networks
- minority game
- cooperative game
- general game playing
- game players
- coalitional games
- network topologies
- gray level
- network traffic
- game design
- agent technology
- texture classification
- texture features
- feature extraction