Modeling Virtual Agent Behavior in a Computer Game to Be Used in a Real Enviroment.
Catalina RoncancioJaime Gómez García-BermejoEduardo Zalama CasanovaPublished in: PAAMS (Special Sessions and Workshops) (2010)
Keyphrases
- computer games
- virtual agents
- virtual environment
- intelligent virtual agents
- human behavior
- virtual world
- human computer
- synthetic characters
- educational games
- game play
- game design
- cognitive architecture
- digital entertainment
- dialogue system
- human users
- computational models
- game development
- video games
- computational model
- autistic children
- learning objects