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Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video Games.

Alina RoitbergDavid SchneiderAulia DjamalConstantin SeiboldSimon ReißRainer Stiefelhagen
Published in: IROS (2021)
Keyphrases
  • video games
  • activities of daily living
  • game playing
  • quest atlantis
  • learning algorithm
  • learning process
  • activity recognition
  • computer games
  • learning scenarios
  • game players
  • playing games
  • multi user environment