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Collaborative Game-Based Environment and Assessment Tool for Learning Computational Thinking in Primary School: A Case Study.
María Zapata-Cáceres
Estefanía Martín-Barroso
Marcos Román-González
Published in:
IEEE Trans. Learn. Technol. (2021)
Keyphrases
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primary school
assessment tool
learning process
learning opportunities
computational thinking
learning experience
learning systems
learning algorithm
mobile learning
case study
active learning
collaborative learning
hong kong
domain knowledge
young children
procedural knowledge
reinforcement learning