GazeRecall: Using Gaze Direction to Increase Recall of Details in Cinematic Virtual Reality.
Sylvia RotheFelix AlthammerMohamed KhamisPublished in: MUM (2018)
Keyphrases
- virtual reality
- gaze direction
- virtual environment
- augmented reality
- eye tracking
- computer graphics
- photorealistic
- virtual museum
- three dimensional
- virtual world
- head movements
- reference points
- computer animation
- eye contact
- multi sensory
- interactive virtual
- virtual reality technology
- tangible user interface
- virtual humans
- force feedback
- signal processing
- medical images
- face recognition