Persuasive software design patterns for social influence.
Michael OduorTuomas AlahäiväläHarri Oinas-KukkonenPublished in: Pers. Ubiquitous Comput. (2014)
Keyphrases
- design patterns
- social influence
- software design
- software systems
- software engineering
- software architecture
- object oriented
- object oriented software
- social networks
- social interaction
- database driven
- design principles
- usage scenarios
- learning objects
- social psychology
- online communities
- user preferences
- behavioural patterns
- process model
- model view controller
- software development
- multi agent
- video sequences
- case study
- network structure
- online social
- open source
- artificial intelligence
- influence propagation