Sign in

Kraken 2.0: A platform-agnostic and cross-device interaction testing tool.

William Ravelo-MéndezCamilo Escobar-VelásquezMario Linares-Vásquez
Published in: Sci. Comput. Program. (2023)
Keyphrases
  • smart spaces
  • real time
  • wearable devices
  • user interaction
  • software tools
  • knowledge base
  • case study
  • human computer interaction
  • test cases
  • user friendly
  • experimental platform