Gamifying Early Foreign Language Learning - Using Digital Storytelling and Augmented Reality to Enhance Vocabulary Learning.
Eleni KorosidouTharrenos BratitsisPublished in: IMCL (2019)
Keyphrases
- augmented reality
- vocabulary learning
- foreign language
- foreign language learning
- digital storytelling
- language learning
- computer assisted
- learning tools
- computer games
- computer assisted language learning
- educational games
- mixed reality
- virtual reality
- human computer interaction
- artificial intelligence
- mobile learning
- multimedia
- learning games
- cooperative learning
- virtual environment
- target language
- user interface
- learning outcomes
- computer vision