Redefining toys, games and entertainment products by teaching about playful interactions.
Tilde BekkerCaroline HummelsSam NemethPhilip MendelsPublished in: Int. J. Arts Technol. (2010)
Keyphrases
- game design
- video games
- computer games
- learning games
- university level
- mobile games
- educational games
- pedagogical design
- digital games
- simulation game
- learning systems
- game play
- multimedia
- game based learning
- turn taking
- higher education
- game playing
- computer programming
- helping students
- mobile learning
- nash equilibria
- learning process
- learning environment
- role playing game
- problem based learning
- cooperative learning
- teaching materials
- online learning
- learning experience
- e learning
- hong kong
- digital entertainment
- game theory
- language skills
- high school
- distance education
- nash equilibrium
- blended learning
- serious games
- imperfect information
- game tree
- online game
- game theoretic