Using game physics engines for hardware-in-the-loop material flow simulations: benefits, requirements and experiences.
Philipp NeherArmin LechlerPublished in: AIM (2015)
Keyphrases
- low cost
- real time
- hardware and software
- game theory
- video games
- computer science
- functional requirements
- game playing
- nash equilibrium
- computer systems
- massively parallel
- educational games
- simulation model
- case study
- learning process
- nash equilibria
- game theoretic
- application specific
- computer games
- cooperative
- computational fluid dynamics
- virtual world
- commercial off the shelf
- role playing game
- interactive narrative
- perfect information
- imperfect information
- monte carlo tree search
- hardware design
- game based learning
- optimal strategy
- flow field
- monte carlo
- general purpose
- multi agent systems
- image processing