Login / Signup
Using Tailoring to Increase the Effectiveness of a Persuasive Game-Based Training for Novel Technologies.
Sofia Fountoukidou
Jaap Ham
Cees J. H. Midden
Uwe Matzat
Published in:
PPT@PERSUASIVE (2017)
Keyphrases
</>
databases
neural network
information technology
training samples
multimedia
hidden markov models
supervised learning
test set
higher education
mobile learning
serious games
educational institutions