Real-time adaptation of augmented-reality games for optimizing player satisfaction.
Georgios N. YannakakisJohn HallamPublished in: CIG (2008)
Keyphrases
- augmented reality
- markerless
- real time
- learning games
- live video
- real environment
- camera tracking
- head mounted display
- virtual objects
- mixed reality
- game play
- virtual reality
- human computer interaction
- computer generated imagery
- computer games
- real scenes
- fiducial markers
- repeated games
- real objects
- minimally invasive
- educational games
- vision system
- promising experimental results demonstrate
- tangible interaction
- x ray
- control system