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Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations.
Stephen Frye
Takahiro Harada
Young J. Kim
Sung-Eui Yoon
Published in:
Eurographics (Tutorials) (2012)
Keyphrases
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recent advances
real time
researchers and practitioners
collision avoidance
recent developments
field of pattern recognition
control system
collision detection
artificial intelligence
multimedia
face recognition
pattern recognition
multi class
video games
game theoretic