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Two's company but six is a crowd: emergence of conventions in multiparty communication games.
Veronica Boyce
Robert D. Hawkins
Noah D. Goodman
Michael C. Frank
Published in:
CogSci (2022)
Keyphrases
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multi party
turn taking
privacy preserving
human communication
secret sharing
video games
case study
social interaction
human computer interaction
mental states
description language
nash equilibria
audio video
learning processes
nash equilibrium
game theoretic