Increasing Reading Engagement for Danish Gymnasium Students: The Hosier and His Daughter as a Serious Game.
Mads Strømberg PetersenNiklas Lee Skjold HansenGustav Søgaard JakobsenThomas BjørnerPublished in: DLI (2020)
Keyphrases
- serious games
- game mechanics
- digital games
- learning environment
- student engagement
- learning scenarios
- game play
- video games
- learning experience
- game based learning
- virtual environment
- student learning
- game design
- communication skills
- educational games
- learning gains
- writing skills
- computer games
- learning processes
- game engine
- adventure game
- learning activities
- e learning
- learning styles
- learning opportunities
- design principles
- learning tools
- learning outcomes
- relational databases
- collaborative learning
- high school
- learning process
- game development
- programming course
- adaptive hypermedia
- distance learning
- artificial intelligence
- student participation
- higher education
- intelligent tutoring systems