Flow Experience as a Quality Measure in Evaluating Physically Activating Serious Games.
Kristian KiiliArttu PerttulaSylvester ArnabMarko SuominenPublished in: GALA (2013)
Keyphrases
- serious games
- quality measures
- communication skills
- virtual environment
- social skills
- digital games
- educational games
- video games
- game engine
- computer games
- design principles
- intelligent tutoring
- game play
- game design
- game development
- educational tools
- learning scenarios
- game based learning
- database
- machine learning
- databases
- similarity measure
- social networks
- learning processes
- user experience
- case study