Haptic training for STEM education using point-cloud based haptic rendering and light-based illusion.
Chung Hyuk ParkPublished in: HAPTICS (2014)
Keyphrases
- high fidelity
- virtual environment
- serious games
- haptic interaction
- haptic device
- virtual reality
- training set
- computer graphics
- real time
- e learning
- training program
- neural network
- computer generated
- visual perception
- training process
- information and communication technologies
- training samples
- high resolution
- mobile learning
- d scene
- distance learning
- higher education
- web browser
- training examples
- online learning
- supervised learning
- d objects
- educational institutions
- force feedback
- high quality
- computer vision