Using learning analytics to investigate learning processes and behavioural patterns in an augmented reality language learning environment.
Xuewang GengMasanori YamadaPublished in: J. Comput. Assist. Learn. (2023)
Keyphrases
- augmented reality
- learning processes
- learning analytics
- behavioural patterns
- technology enhanced learning
- learning design
- learning outcomes
- learning activities
- educational data mining
- instructional design
- learning scenarios
- learning environment
- learning process
- social interaction
- learning analytics and knowledge
- virtual environment
- virtual reality
- virtual objects
- lifelong learning
- human computer interaction
- learning objects
- computer supported collaborative learning
- head mounted display
- real environment
- design patterns
- social network analysis
- knowledge building
- computer graphics
- learning tools
- learning experience
- live video
- e learning
- artificial intelligence
- learning algorithm