A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU.
Chao PengSeung In ParkYong CaoJie TianPublished in: MIG (2011)
Keyphrases
- real time
- graphics hardware
- graphics processing units
- texture mapping
- real time rendering
- cluster of workstations
- high fidelity
- volume rendering
- gpu implementation
- general purpose
- computer graphics
- parallel processing
- image based rendering
- gpu accelerated
- parallel computation
- parallel computing
- parallel implementation
- multi threaded
- texture analysis
- pc cluster
- graphics processors
- compute unified device architecture
- parallel programming
- massively parallel
- ray casting
- parallel algorithm
- high quality
- parallel hardware
- texture classification
- gray level
- single instruction multiple data
- realistic rendering
- computer vision
- view dependent
- control system
- vision system
- image synthesis
- shared memory
- texture features