Head motion anticipation for virtual-environment applications using kinematics and EMG energy.
Simon PolakYair BarnivYoram BaramPublished in: IEEE Trans. Syst. Man Cybern. Part A (2006)
Keyphrases
- virtual environment
- head motion
- single camera
- facial expressions
- virtual reality
- eye tracking
- facial expression recognition
- lighting conditions
- facial features
- head movements
- gaze estimation
- eye gaze
- computer graphics
- energy consumption
- face model
- motion patterns
- virtual characters
- physical environment
- multi camera
- eye movements
- face detection
- multi modal
- real environment
- face images
- video sequences
- interaction model
- field of view
- face recognition
- image processing
- real time