Using evolutionary programing to create neural networks that are capable of playing tic-tac-toe.
David B. FogelPublished in: ICNN (1993)
Keyphrases
- game playing
- tic tac toe
- neural network
- genetic algorithm
- pattern recognition
- back propagation
- feed forward
- evolutionary computation
- video games
- recurrent neural networks
- fuzzy logic
- fault diagnosis
- artificial neural networks
- computer games
- neural nets
- fuzzy systems
- imperfect information
- evolutionary optimization
- user behavior
- mobile robot
- multilayer perceptron