The interactivity of video and collaboration for learning achievement, intrinsic motivation, cognitive load, and behavior patterns in a digital game-based learning environment.
Chin-Wen LiaoChing-Huei ChenSie-Jhih ShihPublished in: Comput. Educ. (2019)
Keyphrases
- cognitive load
- behavior patterns
- game based learning environment
- learning achievement
- learning outcomes
- collaborative learning
- learning activities
- control group
- learning environment
- multimedia
- tablet pc
- learning processes
- e learning
- learning experience
- individual differences
- experimental group
- learning styles
- statistically significant
- video games
- student learning
- learning strategies
- learning gains
- student achievement
- learning process