View-dependent textured splatting for rendering live scenes.
David GuinnipShuhua LaiRuigang YangPublished in: SIGGRAPH Posters (2004)
Keyphrases
- image based rendering
- view dependent
- dynamic scenes
- real scenes
- scene geometry
- d scene
- computer graphics
- texture mapping
- multiple cameras
- graphics hardware
- multi view
- depth information
- complex scenes
- photorealistic
- stereo vision
- view synthesis
- computer vision
- image synthesis
- space time
- augmented reality
- input image
- video camera
- multiple views
- light field
- real time
- geometric information
- moving objects
- video sequences
- d mesh
- depth images
- free form
- multiple objects
- hierarchical representation
- high quality
- volume rendering
- depth map