A Framework for Personalized Fully Immersive Virtual Reality Learning Environments with Gamified Design in Education.
Andreas MarougkasChristos TroussasAkrivi KrouskaCleo SgouropoulouPublished in: NiDS (2021)
Keyphrases
- virtual reality
- virtual reality technology
- virtual environment
- virtual laboratory
- e learning
- virtual world
- three dimensional
- augmented reality
- learning environment
- computer interface
- computer graphics
- design process
- computer based learning environments
- interactive virtual
- collaborative virtual environments
- virtual humans
- design principles
- virtual learning environments
- visual data mining
- virtual reality environments
- virtual space
- computer animation
- photorealistic
- simulation environment
- distance education
- instructional systems
- multi user
- pedagogical model
- virtual training
- virtual museum
- learning community
- autonomous agents
- learning objects