Making it Game-Like: Topolor 2 and Gamified Social E-Learning.
Lei ShiAlexandra I. CristeaPublished in: UMAP Workshops (2014)
Keyphrases
- e learning
- learning process
- distance learning
- social interaction
- educational activities
- learning environment
- social networks
- learning experience
- learning objects
- social media
- learning activities
- online learning
- knowledge sharing
- learning technologies
- online collaborative
- effective learning
- social context
- social learning
- data sets
- educational environment
- social capital
- learning community
- learning management systems
- learning materials
- website
- learning resources
- learning systems