Frustration recognition from speech during game interaction using wide residual networks.
Meishu SongAdria Mallol-RagoltaEmilia Parada-CabaleiroZijiang YangShuo LiuZhao RenZiping ZhaoBjörn W. SchullerPublished in: Virtual Real. Intell. Hardw. (2021)
Keyphrases
- recognition engine
- speech recognition
- recognition rate
- recognition accuracy
- human computer interaction
- automatic speech recognition systems
- speech corpus
- game theory
- social networks
- spoken words
- object recognition
- recognition algorithm
- continuous speech recognition
- digit recognition
- game theoretic
- hand gestures
- nash equilibrium
- game design
- speaker independent
- human communication
- text recognition
- game playing
- multimodal interfaces
- imperfect information
- spoken language
- virtual characters
- audio visual
- gesture recognition
- human machine interaction
- nash equilibria
- cooperative game
- video games
- speech recognition systems
- human activities
- virtual world
- language model
- hidden markov models
- feature extraction