Login / Signup
Motor-Cognitive Virtual Reality Training to Improve Gait and Balance in Young Adults with TBI.
Kiran K. Karunakaran
Sai D. Pamula
Oluwaseun Ibironke
Karen J. Nolan
Published in:
EMBC (2023)
Keyphrases
</>
virtual reality
virtual training
young adults
virtual environment
virtual humans
computer graphics
augmented reality
three dimensional
virtual reality technology
tangible user interface
virtual world
e learning
online learning
virtual space
collaborative virtual environments