Accurate Polarimetric BRDF for Real Polarization Scene Rendering.
Yuhi KondoTaishi OnoLegong SunYasutaka HirasawaJun MurayamaPublished in: ECCV (19) (2020)
Keyphrases
- d scene
- light transport
- single image
- multiple images
- high quality
- ambient occlusion
- scene geometry
- high fidelity
- image based rendering
- global illumination
- video sequences
- image sequences
- image rendering
- subsurface scattering
- rendered images
- computer graphics
- image synthesis
- three dimensional
- scene structure
- real objects
- sar imagery
- input image
- polarimetric sar
- stereo reconstruction
- real scenes
- light source
- moving objects