Product line architecture recovery with outlier filtering in software families: the Apo-Games case study.
Crescencio LimaWesley Klewerton Guez AssunçãoJabier MartinezWilliam MendonçaIvan do Carmo MachadoChristina von Flach G. ChavezPublished in: J. Braz. Comput. Soc. (2019)
Keyphrases
- product line
- software architecture
- software development
- case study
- software product line
- software engineering
- software systems
- product lines
- outlier detection
- hardware design
- video games
- development process
- computer games
- open source
- game theory
- knowledge management
- management system
- software platform
- databases
- real world
- information goods
- industrial strength
- software implementation
- data flow
- software components
- design patterns
- lessons learned
- life cycle
- search algorithm