An intelligent game engine for the at-home rehabilitation of stroke patients.
N. Alberto BorgheseRenato MainettiMichele PirovanoPier Luca LanziPublished in: SeGAH (2013)
Keyphrases
- game engine
- ischemic stroke
- game development
- spinal cord injury
- serious games
- computer games
- home care
- video games
- ambient assisted living
- medical practice
- game play
- game design
- adventure game
- smart home
- key features
- health care
- facial animation
- virtual reality
- daily activities
- case study
- educational games
- virtual environment