Personalizing VR Educational Tools for English Language Learners.
Michael Jongseon LeeAdam SpryszynskiEric NersesianPublished in: IUI Workshops (2019)
Keyphrases
- educational tools
- english language learners
- virtual reality
- computer assisted language learning
- virtual environment
- serious games
- english language
- e learning
- educational games
- learning styles
- physical education
- language learning
- computer assisted instruction
- virtual world
- language proficiency
- open ended
- computer technology
- college students
- hybrid learning
- user interface
- web pages