Games for therapy: Defining a grammar and implementation for the recognition of therapeutic gestures.
David MaungRoger CrawfisLynne V. GauthierLise Worthen-ChaudhariLinda P. LowesAlex BorstadRyan J. McPhersonPublished in: FDG (2013)
Keyphrases
- hand gestures
- sign language
- gesture recognition
- recognition accuracy
- object recognition
- spoken words
- recognition rate
- human computer interaction
- american sign language
- pattern recognition
- automatic recognition
- recognition process
- computer games
- patient monitoring
- activity recognition
- visual recognition
- human robot interaction
- handwritten characters
- context free
- clinical trials
- educational games
- hidden markov models
- character recognition
- recognition algorithm
- game theory