Emergent social practices of Singapore students: The role of laughter and humour in educational gameplay.
Beaumie KimWing HoPublished in: Int. J. Child Comput. Interact. (2018)
Keyphrases
- game play
- game based learning
- game mechanics
- social practices
- learning experience
- serious games
- educational games
- video games
- tertiary education
- digital games
- knowledge practices
- primary school
- game design
- e learning
- secondary school
- hong kong
- game engine
- higher education
- distance education
- computer games
- learning outcomes
- learning technologies
- learning styles
- learning environment
- student learning
- mobile learning
- learning objectives
- distance learning
- science education
- learning community
- design principles
- learning activities
- game playing
- teaching methods
- learning processes
- learning process
- learning scenarios
- learning tools
- educational technology
- blended learning
- digital media
- collaborative activities
- grade students
- game development
- mobile phone
- online learning
- learning objects
- software engineering
- online course