A Unified Graphics and Vision Processor With a 0.89 µW/fps Pose Estimation Engine for Augmented Reality.
Jae-Sung YoonJeong-Hyun KimHyo-Eun KimWon-Young LeeSeok-Hoon KimKyusik ChungJun-Seok ParkLee-Sup KimPublished in: IEEE Trans. Very Large Scale Integr. Syst. (2013)
Keyphrases
- pose estimation
- augmented reality
- computer vision
- computer generated images
- markerless
- real time
- computer graphics
- virtual reality
- user interface
- d objects
- degrees of freedom
- human body
- human computer interaction
- vision system
- frame rate
- real environment
- position and orientation
- feature points
- multiple cameras
- real scenes
- body parts
- depth images
- urban environments
- focal length
- structure from motion
- camera pose
- three dimensional