Investigating the different facets of student engagement during augmented reality use in primary school.
Neven DrljevicIvica BotickiLung-Hsiang WongPublished in: Br. J. Educ. Technol. (2022)
Keyphrases
- augmented reality
- student engagement
- primary school
- hong kong
- student learning
- young children
- computer science education
- virtual objects
- knowledge building
- small scale
- video games
- learning outcomes
- human computer interaction
- virtual learning environments
- virtual reality
- learning opportunities
- paradigm shift
- user interface
- learning theories
- artificial intelligence
- real world
- distance learning
- learning process