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Controlling individual agents in high-density crowd simulation.

Nuria PelechanoJan M. AllbeckNorman I. Badler
Published in: Symposium on Computer Animation (2007)
Keyphrases
  • high density
  • crowd simulation
  • low density
  • virtual characters
  • crowd behavior
  • close proximity
  • data center
  • thin film
  • magnetic tape
  • virtual environment
  • learning environment
  • computational model