Designing videogames to improve students' motivation.
Pablo Molins-RuanoCovadonga SevillaSimone SantiniPablo A. HayaPilar Rodríguez MarínSacha Gomez-MonivasPublished in: Comput. Hum. Behav. (2014)
Keyphrases
- video games
- learning experience
- student engagement
- learning achievement
- game based learning
- student motivation
- intelligent tutoring systems
- e learning
- learning styles
- learning outcomes
- learning tools
- secondary education
- learning activities
- student learning
- middle school
- authoring tool
- high school
- higher education
- life long learning
- learning environment
- machine learning
- helping students
- computer supported collaboration
- secondary school
- control group
- learning processes
- collaborative learning
- learning objects
- learning process
- learning algorithm