Educational Mobile Applications on Computational Thinking and Programming for Children Under 8 Years Old.
George TerzopoulosMaya SatratzemiDespina TsompanoudiPublished in: IMCL (2019)
Keyphrases
- mobile applications
- computational thinking
- educational games
- game design
- mobile phone
- user experience
- mobile devices
- m learning
- context aware
- learning tools
- smart phones
- learning technologies
- interface design
- learning materials
- pilot study
- e learning
- end users
- educational technology
- game development
- video games
- computer games
- learning styles
- mobile apps
- learning experience
- educational institutions