Head-turning approach to eye-tracking in immersive virtual environments.
Andrei SherstyukArindam DeyChristian SandorPublished in: VR (2012)
Keyphrases
- scan path
- eye tracking
- immersive virtual environments
- head mounted
- gaze direction
- gaze estimation
- eye gaze
- eye tracking data
- head motion
- eye movements
- head movements
- eye tracker
- synthetic characters
- visual attention
- human computer interaction
- visual field
- eye position
- gaze tracking
- eye detection
- eye movement data
- gaze detection
- augmented reality