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User-guided volumetric approximation using swept sphere volumes for physically based animation.
Myungsoo Bae
Jinwook Kim
Young J. Kim
Published in:
Comput. Animat. Virtual Worlds (2012)
Keyphrases
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three dimensional
approximation algorithms
computer vision
image sequences
computer graphics
approximation error
approximation ratio
computer animation
search engine
information systems
bayesian networks
lower bound
efficient computation
relative error
approximation methods
unit sphere