Does scaling player size skew one's ability to correctly evaluate object sizes in a virtual environment?
Neal HartmanMathias DelahayeHugo DecroixBruno HerbelinRonan BoulicPublished in: MIG (2020)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- aspect ratio
- computer graphics
- physical environment
- haptic interaction
- d objects
- learning processes
- deformable objects
- serious games
- interaction model
- virtual training
- social networks
- real environment
- collision detection
- virtual humans
- game play
- social media