Texture mapping for 3D painting using geodesic distance.
Songgang XuJohn KeyserPublished in: I3D (2014)
Keyphrases
- texture mapping
- geodesic distance
- euclidean space
- shortest path
- image based rendering
- computer graphics
- manifold learning
- euclidean distance
- distance transform
- d mesh
- d objects
- human faces
- photorealistic
- distance metric
- geometric structure
- gaussian mixture
- riemannian manifolds
- high dimensional data
- computer vision
- point cloud
- closed form
- data sets
- nearest neighbor
- semi supervised
- object recognition
- image processing
- machine learning