Artificial intelligence moving serious gaming: Presenting reusable game AI components.
Wim WesteraRui PradaSamuel MascarenhasPedro SantosJoão DiasManuel GuimarãesKonstantinos GeorgiadisEnkhbold NyamsurenKiavash BahreiniZerrin YumakChris ChristyowidiasmoroMihai DascaluGabriel Gutu-RobuStefan RusetiPublished in: Educ. Inf. Technol. (2020)
Keyphrases
- game ai
- computer games
- artificial intelligence
- game play
- computer controlled
- software components
- educational games
- expert systems
- game design
- reusable components
- moving objects
- knowledge representation
- intelligent agents
- intelligent systems
- software systems
- video games
- learning processes
- serious games
- machine learning