Segment-of-Interest driven live game streaming: Saving bandwidth without degrading experience.
Tao-Ya Fan-ChiangHua-Jung HongCheng-Hsin HsuPublished in: NETGAMES (2015)
Keyphrases
- video streaming
- streaming services
- rate adaptation
- real time
- digital games
- game players
- streaming video
- data streams
- video games
- video delivery
- game play
- game playing
- user experience
- soccer game
- live video
- virtual world
- data driven
- game theoretic
- game based learning
- scalable video
- content delivery
- facilitate learning
- network bandwidth
- computer games
- game theory
- sliding window
- wireless networks
- cooperative
- bandwidth utilization
- live streaming
- cooperative game
- optimal strategy
- bandwidth allocation
- video on demand
- video quality
- nash equilibrium
- learning environment
- multimedia