Violent video game play, gender, and trait aggression influence subjective fighting ability, perceptions of men's toughness, and anger facial recognition.
Thomas F. DensonBarnaby J. W. DixsonAna N. TibubosElaine ZhangEddie Harmon-JonesMichael M. KasumovicPublished in: Comput. Hum. Behav. (2020)
Keyphrases
- video games
- game play
- facial recognition
- gender differences
- digital games
- game design
- computer games
- learning experience
- educational games
- video sequences
- serious games
- game based learning
- demographic variables
- game playing
- attitudes toward
- facial expressions
- multimedia
- space time
- learning tools
- game mechanics
- face recognition
- recognition algorithm
- learning styles