Suppressing texture-depth misalignment for boundary noise removal in view synthesis.
Yin ZhaoZhenzhong ChenDong TianCe ZhuLu YuPublished in: PCS (2010)
Keyphrases
- noise removal
- view synthesis
- depth map
- depth image based rendering
- impulse noise
- virtual view
- object boundaries
- multi view
- denoising
- intermediate views
- anisotropic diffusion
- depth information
- real scenes
- image enhancement
- d scene
- noise reduction
- free viewpoint
- edge detection
- multiple cameras
- gaussian noise
- photorealistic
- depth estimation
- view interpolation
- multiview video
- high quality
- three dimensional
- image sequences
- depth images
- input image
- noisy images
- d objects
- digital images
- space time
- stereo correspondence
- multiscale
- median filter
- highly accurate
- feature extraction
- field of view