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Enhancing perceived enjoyment in social games through social and gaming factors.

Aihui ChenYaobin LuBin Wang
Published in: Inf. Technol. People (2016)
Keyphrases
  • video games
  • social interaction
  • social media
  • social networks
  • computer games
  • serious games
  • social networking
  • perceived usefulness
  • information systems
  • multi agent
  • social context
  • social presence