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Variations of Facial Actions While Playing Games with Inducing Boredom and Stress.
Fernando Bevilacqua
Per Backlund
Henrik Engström
Published in:
VS-GAMES (2016)
Keyphrases
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facial actions
playing games
facial expressions
game design
facial action units
appearance model
video games
facial images
facial features
video sequences
facial expression recognition
learning algorithm
face recognition
gabor wavelets