Participatory Design of STEM Education AR Experiences for Heterogeneous Student Groups: Exploring Dimensions of Tangibility, Simulation, and Interaction.
Ben ThompsonLaura M. LevyAmelia LambethDavid ByrdJoelle AlcaidinhoIulian RaduMaribeth GandyPublished in: ISMAR Adjunct (2016)
Keyphrases
- participatory design
- educational technology
- lessons learned
- student groups
- human computer interaction
- augmented reality
- cooperative learning
- design decisions
- distance learning
- case study
- higher education
- learning technologies
- mobile learning
- real world
- computer supported collaborative learning
- learning process
- digital libraries